Chapter 2: Students and Learning
“Students [are] digital natives, people who live in a
world where technology is omnipresent. Parents
and teachers [are] digital immigrants, well-meaning adults who have to work at
being comfortable with technology.” (Solomon, 26).
Students
in today’s world are affected by technology in their lives very much on how
they live and communicate, and even when and how they learn. All the technology helps students very much
stay connected and ahead of the curve in learning the new technologies. However, this can cause concerns for parents
and being able to block certain cites.
It can also cause concerns for students with potential job opportunities
based on what they might be posting. Young
people are involved in social networks on-line based on their certain
likes. This allows children to feel like
they belong to a certain group, even if they are sitting alone at their house.
“The kind of learning students do with these laptops will
define how well they will perform the rest of their lives. Thomas Friedman points out the importance of
teaching greater collaboration skills, creating sustainable community of
learning, cultivating the entrepreneurial spirit in all, and encouraging synthesis
skills” (Solomon, 34).
Six Cognitive Processes of Learning
1. Remembering – retrieving, recognizing, recalling2. Understanding – constructing meaning of messages
3. Applying – carrying out a procedure
4. Analyzing – breaking material into parts
5. Evaluating – making judgments
6. Creating - putting elements together
1. Factual knowledge – knowledge of terminology, details, and elements
2. Conceptual (declarative) knowledge – an understanding of the interrelationships among the basic elements
3. Procedural knowledge – an understanding of how to do something, methods, criteria
4. Meta-cognitive – knowledge of cognition and awareness and knowledge of own’s cognition
Constructivism is a learning process where the learner
constructs new ideas which are based upon past or current knowledge. Students build what they learn on the
knowledge they already know and collaborate on problems in order to understand. Project-based learning encourages students to
learn through inquiry-based methods and emphasizes learning activities. The current challenge is harnessing new
technologies in the ever-changing world in order to keep students interested
and learning. Digital story telling
could become a major factor because it allows students to write blogs, wikis,
and podcasts in order to communicate with others.
NETS • S Standard
1. Creativity and Innovation: I think this standard applies to the chapter
because it allows students to demonstrate creative thinking, construct, and
develop innovative products and processes using technology. It also relates to the chapter because this
standard allows students to apply existing knowledge to generate new ideas,
products, and processes.
Citations:
Solomon, G., & Schrum, L. (2007). Web 2.0, new tools, new schools. Eugene, OR: Intl Society for Technology in educ.


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